With Codely, turn the game ideas in your head into reality β just by chatting
Codely is an AI game development assistant that lives inside the Unity Engine. Tell it what you want in plain language, and it writes the code, creates the art, composes the music, and builds the UI. This page takes 5 minutes to show you how it can help β and how to get started today.
In a nutshell: it's an all-in-one game development assistant, right inside the Unity Engine software you already have open. You don't need to learn any code or tools β you focus on "describing your idea," and it handles "making it happen."
How the game responds to your taps, keeps score, decides win or lose β all that "invisible logic" is handled by it. You never touch a single line of code.
Need a 3D duck, a wooden bowl, or a polished start screen? Just describe it, and it calls on AI to generate models and images for you.
Tap sound effects, victory cheers, background music⦠just say "give me a cute, upbeat BGM," and it generates and drops it right into your game.
This is the one thing every beginner should remember. Think of it like making a movie β
You (the director) say: "I want a cozy rural scene with a cute duck that flies into a bowl when you tap it."
Codely (the crew) sets up the scene, makes the props, writes the actions, adds the music, then comes back to show you the result.
You don't need to know cinematography, composing, or set design β what you need is to clearly describe what you want, then look at what it made and tell it what to tweak. Whether the game is fun depends on your taste and judgment, not your coding skills.
The casual mini-game below was built entirely through chatting with Codely β starting from an empty project, step by step.
Tap the scattered objects on screen to fling them into the slots below; match 3 of the same to clear them. Clear everything within the time limit to win. Simple, addictive, and perfect for mobile.
The developer first chatted with Codely to nail down the gameplay and write it up as a doc, then prototyped the mechanics with simple blocks. Next, Codely generated 3D models for the ducks, vegetables, and music. Finally, they assembled the polished UI together and fine-tuned the feel through iteration.
Don't let "making a game" intimidate you. Working with Codely, the process roughly breaks down into these 5 steps. At each step, you just "say one thing" β and let it handle the rest.
Don't rush to build. Tell Codely what kind of game you want and how it plays. Let it help you organize everything into a simple "design doc" and list the steps ahead. The clearer your idea, the smoother everything goes.
Skip the polished art for now. Use the plainest blocks and spheres to get the gameplay working. Play it yourself and confirm that the "tap β collect β match β win" loop actually feels good. Once it's fun, then layer on the art.
This is the most magical step. The 3D models, images, sound effects, and background music you need β just describe the style clearly, and Codely generates them in batches. They appear automatically in your project.
Start button, timer, score, win/lose pop-upsβ¦ these "interfaces" are all built by it. We recommend first agreeing on a small "what each screen looks like" spec together, then having it build to that β it's the least likely to get messy.
By this point the game is already playable. What's left is you constantly play-testing and saying "this is half a beat too slow," "change that sound," "the text is too small," and letting it fix things one by one. Great games are forged through iteration.
How smoothly you work with Codely largely depends on how you express yourself. These 5 tips come from real development experience β simple and easy to remember.
Don't rattle off ten requests at once. Say one thing, see it done, then say the next β it's faster and far less error-prone.
For important tasks, ask it to "explain how it plans to do it" first. Once you nod, let it actually start. This prevents it from diving in and going off track.
Some preferences (like "all objects must be 3D" or "put all docs in one folder") β say them once, ask it to "remember," and you won't have to keep repeating yourself.
It might say "looks fine to me," but the most reliable check is running and playing it yourself. Trust your own experience.
The more specific you are about style and mood, the better: "cute, warm-toned, upbeat" beats "make it look nicer." Give it a clear direction.
When you can't decide on a direction, ask it to give you a few options (A / B / C) and just pick one β way easier than brainstorming from scratch.
To save you some detours, let's set expectations upfront.
Three steps, five minutes β start your first game.
Create a new empty project (the URP template works fine β if unsure, use the default).
Open the Codely chat window inside the engine.
Hand it your first idea and see how it responds.