Introduction
What Is Tuanjie?
Tuanjie Engine is the Chinese edition of Unity, developed by the Unity China R&D team. The word "Unity" translates directly to "团结" (pinyin: tuán jié) in Chinese, symbolizing the philosophy of the engine and its developers moving forward together in solidarity.
Built on Unity 2022 LTS, Tuanjie Engine is deeply customized for the Chinese market and represents a milestone in Unity China's localization journey.
What Sets It Apart
- Mini Game Solutions: Native support for WeChat, Douyin, Kuaishou, and other major mini game platforms, with a unified platform abstraction layer (login, ads, data callbacks, etc.). Developers write code once and deploy across all platforms. A large number of mini games have launched on Tuanjie Engine.
- Automotive Edition: A dedicated HMI development platform for automakers, providing in-depth vehicle rendering services and development tools. Partnered with leading automakers to deliver real-time 3D cockpit solutions for numerous production models, holding a dominant market share.
- Proprietary Rendering Technologies: Exclusive technologies such as real-time dynamic global illumination (TuanjieGI) and parallel rendering, continuously pushing rendering performance forward.
- Huawei OpenHarmony Support: Native integration with OpenHarmony, enabling developers to build and deploy applications across HarmonyOS devices and the broader OpenHarmony ecosystem.
- Unity China Publishing Services: Full-cycle publishing support for the Chinese market, covering app store submission, compliance review, channel distribution, and operational services. Overseas developers interested in entering China are also welcome to reach out.
This is an AI generation tool (TJGenerators) that runs in Unity / Tuanjie Editor, helping you create game assets.
What It Can Do
- 3D Models: Generate 3D models from text descriptions or reference images, supporting separated models
- Animated 3D Characters: Generate humanoid characters with skeletal animations (Animator configured automatically)
- Model Rigging and Animation: Rig existing models and generate action animations
- Terrain: Generate large-scale Unity Terrain landscapes from descriptions
- Skybox: Generate scene background sky (Cubemap)
- 2D Sprites: Generate item icons, character avatars, UI icons, etc.
- Surface Materials: Generate tileable PBR material textures
- 2D Frame-by-Frame Animation: Generate frame-by-frame animations from character images (AnimationClip)
- Sequence Frames (Frontier): Generate 4×4 sequence frame images (spritesheet)
- Audio: Generate background music (BGM) and sound effects (SFX)
- Text-to-Speech (TTS): Generate Chinese/English/Japanese voice dubbing from text
- Images: Generate game scenes, concept art, promotional images, etc.
- Videos: Generate game trailers, cutscenes, and other video content
- Search Asset Library: Search and download ready-to-use Unity assets from the cloud asset library
Table of Contents
- Quick Start - Installation and basic usage
- Generate 3D Models - Text-to-3D, image-to-3D, multi-view generation, separated models
- Generate Animated 3D Characters - Humanoid characters with skeletal animations
- Model Rigging and Animation Generation - Rig existing models/add animations
- Generate Terrain - Large-scale Unity Terrain landscapes
- Generate Skybox - Skybox (Cubemap) generation
- Generate 2D Sprites - Sprite image generation
- Generate Surface Materials - PBR material texture generation
- Generate 2D Frame-by-Frame Animation - Character frame-by-frame animations
- Sequence Frames (Frontier) - 4×4 spritesheet images
- Generate Audio - Background music and sound effect generation
- Text-to-Speech (TTS) - Generate Chinese/English/Japanese speech from text
- Generate Images - Game scenes, concept art, promotional images, etc.
- Generate Videos - Game trailers, cutscenes, and other video content
- FAQ